This section provides all of the information one would need about how the PhM and the Blagtoof WarTribe will exist within Warhammer: Age of Reckoning.
All racial restrictions, Ranks and details can be found here and are expected to be adhered to, or you can just use the door.
They are not up for discussion at all. You need us, we don't need you.


The PhM

We have returned to our home world! The Dark Gods are laying seige to the world of man, Dwarf and Elf and we will be there to insure a victory and take our rightful place as Champions of Darkness!

Races allowed within the PhM - Chaos, Dark Elf


The PhM Ranks

The Chaos Lord - Guildmaster. The Dark Lord of the End Times brings the forces of Chaos together for one single purpose. To bring Chaos and Riun to the world of man!

Mark of Chaos Undivided - Immortal Chaos Nobles. Only the greatest Champions of Chaos could ever gain this title. The creatures that hold this position have the fortunate position to have the most effect on the Chaos Army of the PhM and are always by the side and hold the ear of the Dark Lord.

Mark of Khorne - Blood for the Blood God!! Those warriors that shun magics and prefer to be covered in the blood of their enemies gain Khorne's favor. Only the most brutal and bloodthirsty ever obtain such a mark, and they are often quite mad by the time the gift is bestowed. Colors are golden brass and bright reds.

Mark of Slaanesh - Temptation, adoration and ego are the Marks of Slaanesh. Those that do the work to gain the love of the dark Demon Prince find themselves the target of love and adoration by the masses. Neither male nor female, or maybe both, those Marked by Slaanesh are forever in search to satiate their addiction to pleasureful pain. Colors are blacks and pinks.

Mark of Nurgle - Those that are lucky or unlucky enough to be taken notice by Grandfather Nurgle find themselves blessed with the gifts of disease and plague. These putrid beings are carriers of all disease gruesome, and their reward is immunity to their effects. Colors are greens, browns, and putrid yellows and tans.

Mark of Tzeentch - Those adept at magics of Chaos gain favor with the God Tzeentch. It is here that they gain their marks of favor from the Lord of Change and their path to true Chaotic mutation begins. Colors are predomiantly bright blues, golds, silvers and yellows.

Marauders - The average soldier of the PhM.

Cultists - When one enters the Chaos Army of the PhM, they begin their steps down the dark path as Cultists serving their new dark masters. Serve well, and you will find untold riches and glory within the evil ranks of Chaos.


The Blagtoof WarTribe

The WAAAAAAAAAAAGH BLAGTOOF! has returned! After countless worlds, countless battles, countless victories, they have finally defeated their Daemonic Shackle-bearers and won their freedom. And just in time! While the overall war would benefit the greenskins, their goal is not only to destroy the world of men, but after they're done with the forces of Order, they are going to turn their red eyes of hatred towards the Realm of Chaos. After they slaughter the Daemons, they will swarm the rest of The Old World, conquering all in their path in the name of Blagtoof!

Races allowed within the Blagtoof WarTribe - Orc, Goblin

The Tribe is Greenskin Only and split into two sects. The Goblins and the Orcs. The highest rank a Goblin can hope to ahceive is that of a SkarBoy, and it is the Goblin Skarboyz what rule over the rest of the Goblins. While a Goblin could possibly hold a higher rank than an Orc, the Orcs are always larger and will always freely bash a Goblin in the head that gets a chip on his shoulder.


The Blagtoof WarTribe Ranks

WarBoss - The obvious leader of the Waaagh. The WarBoss is the biggest and toughest of the Waargh, and has earned his place with brute force. On the battlefield WarBosses need to be in the thick of the fighting to ensure that his troops keep from routing. Just his presence inspires each Orc to fight on to the bitter end no matter what the odds. This matched with his skill in close combat make WarBosses very deadly leaders.

Nobz - Greenskin Nobles. When the WarBoss isn't around, the Nobz run the show. Orc Nobz are bigger, stronger Orcs that have earned their status through brutal respect. They lead mobs of boyz into battle and form the bodyguard of a WarBoss. They are the meanest, nastiest Orcs you'll face short of the WarBoss himself. You'll never see a Goblin Nob in this Tribe.

SkarBoyz - SkarBoyz are the rough and tumble Veteran Greenskins. They are easily recognized due to missing limbs, scars all over their bodies, their rather large frames filled with all manners of holes, gashes, wounds and plates rivetted into them. Skar Boyz are very respected and held in high regard in a Greenskin Tribe due to their lengthy battle record and still being around to talk about it.

WierdBoyz - More magical focused of the Waaagh. These Greenskins are often secluded from the Waaagh because their powers come not from the Arcane Arts, but from the energy Greenskins emit when they gather. If they don't channel and release it properly and in due time, they could very well explode. Orcs feasting by the campfire could stir up enough Waaagh Energy to cause a Wierd Boy (or Minder) to go into near overload!

Gruntz - The meat of the Waaagh. Rank in this part of the Tribe is usually determined by bashing. The Orc army is driven by it's massive amount of Troops. The standard Orc is a hulking machine built for the horrors of war. Their nervous systems are dull and they possess great brute strength. Gruntz are the most widespread type of Greenskin in the Tribe.

Grotz - Grotz are what are to be considered Greenskin Children. Greenskins that are naieve, inexperienced, young and new to the 'Greenskin Cause' are Grotz. While a Greenskin doesn't stay a Grot for very long, it's still an important stage for their life. This is where the young Greenskin decides exactly how high he wishes to climb in the WarBand.




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*Lord Rakknarr, Ghrazsnik Blagtoof and Grishnak Blagtoof, their stories and likenesses, The PhM & The Blagtoof WarTribe ©2004 Rage Productions*
*Use without express written permission prohibited*