The Story of the PhM

Ages past, eons it seems, all was in balance, all was true and safe. Every God had a purpose and every purpose had a God. Light, Sun, Life, Death, Fear, Love, Hate, Anger, Happiness....a place for everything and everything in it's place. But as always, things never remain as good as we'd have liked. Rakknarr....the Chaotic Demon From the Depths, the soul stealer, the one Entity who was feared by all, decided that he needed to take more power and more power. In his greed, he attacked the other Gods...knowing full well he might fail. And fail he did, they overpowered him and put him on trial. He was found guilty by their laws and banished to a small, magical prison. Chaos being as it is, the prison remained sealed for centuries until one day it was opened and he was freed. He immediately sought revenge. He began to build his army of Chaos. He first began his plot on the small blue planet on which he was freed. He quickly opened other gates to other worlds to recruit for his army. Surely the Gods would have a hard time dealing with creatures from all realms.

Britannia was the first to befall the darkness and madness of Chaos. The inhabitants were more than willing to slaughter one another, betray one another and destroy their own world. It took very little coaxing for him to rise to power. This was when the Chaos Gods took notice. They provided him with whatever he needed, his Champions held Marks of Chaos that would allow them swift victories. Into the darkness, places no man or woman have ever seen, past the fires of hell, past the clouds of heaven, beyond the stars of the night........and it is there the Powerful, hateful and Merciless lie in wait....until the day comes when they will reveal themselves to those that would try to destroy them.......

After that world was devoured by Chaos, and all the pieces in place, Lord Rakknarr opened the Chaos Gate and took his Army with him. World after world fell beneath the boot of Chaos, and Lord Rakknarr quickly grew in power as did his Champions and minions of Chaos. Soon the Chaos Gods rallied behind him. He became the Champion of all Chaos, the Lord of the End Times, the bringer of death, distruction and torment.

It wasn't soon after the Demons of Chaos took their new forms and began their quest. Armies rose and fell quickly in Aerynth, but one thing remained constant. Chaos. Soon the Chaos Gate was opened there as well, and as they made their way into the Void, they searched for more worlds that would suit their sinister desires. Every world they enter, they acquire more creatures of Chaos, their army grows, and Lord Rakknarr's power grows. The Gods will pay for their minor victory so long ago.

Then they arrived in Azeroth, and began their quest once again to open the Chaos Gates so that their power and army will grow. As magic flies and swords clash, this Chaos force battles not only the inhabitants of Azeroth, but their killers turned attackers, the Blagtoof. While Chaos did spread through Azeroth, the followers of Chaos underestimated the Orcs this time around, and in this world, the Tribe did win at last. The fierce battle between the Chaos Lord and the Orc WarBoss took place high atop Blackrock Mountain. The two armies clashed for what seemed to be days with neither side showing sign of wear.

And then it happened. The Orc WarBoss slammed his axe against the Chaos Lord's sword, and the force of the clash send both leaders and both armies flying back against the mountain side. As the smoke cleared and both armies went to fight the battle once more, the mountain shook and they were all surrounded in an evil glow. They were leaving this world, being torn from it because the war here was over.....and the forces of Chaos had succeeded in opening the Chaos Gate, but this victory would be bitter sweet as they had not defeated the Blagtoof this time, and as per the deal made eons ago, they were free and kept their daemon-granted immortality.

This infuriated the forces of Chaos, as they have never experienced defeat, but what made it worse is as the light and smoke cleared they all found themsleves on their home world again. They are back for the Age of Reckoning, and they are thrust into the same fold with the Greenskins. Forced to work with them this time so that the Dark Gods may finally lay claim to the land. Upon victory they will destroy the mortal armies, dessimate the Greenskins and finally bestow the title of The Final Chosen to Lord Rakknarr while the PhM reigns supreme over the world in the names of the Dark Gods.

It is an unstoppable path, and indestructable force, for as long as evil exists, so will they. But will the conquest of their home world be enough?


Joining this Legion Of The Damned is more of a commitment than your mortal mind can comprehend. It is more than fighting opposing guilds, monsters and the cowardly P'Kay species that plague our lands. It is more than raiding dungeons for mere gold, it is a way of thinking and acting. If you aren't mature enough to play the role, if you aren't honorable enough to stay on the path and if you think you can betray the Lord Of the End Times, you will be most unpleasantly surprised. Immaturity and Betrayal will be severely punished!

While the attempted betrayal of many and the 'wishful thinking' that this family will just go away has been screamed across the high heavens by pseudo-gods and weakling mortal priests in many different worlds, this family is here forever. Our numbers constantly grow, our strength constantly grows. Nothing anyone can do could possibly stop the evil that this family embodies.

When the split of the facets came in Britannia, and the cowards ran, the only thing left in our homeland were OTHER cowards. The ones who thought to be real murderers and real evil. The ones with amazing speeches and laughable taunts. The ones who sent messages but never showed to back them, and the ones who DID show, only to be beaten back time and again, licking their wounds and claiming a false victory. No matter the day, no matter the time, the warning rings true to all who oppose us. You cannot stop us, you cannot deceive the masses as long as you think you can, your true colors shine through for every creature we touch, we destroy, every creature we encounter, we change their lives and leave a very permanent mark. We don't care about your politics. If you aren't in the family, you aren't significant.

Now......in this time of Chaos, they are arriving. Khorne, Slaanesh, Tzeentch, Nurgle. The Demons of Chaos, and aids to Lord Rakknarr. They aided him in his escape from the Gods' prison. They aided him in his growth of power. They aided him in every battle, in every move, empowering his Champions with the Marks of Chaos. They allowed the pawns of Britannia to be moved, they opened the very ground and allowed Praag to be built. It is now, at the end, does everyone understand. Chaos is coming, plague, famine, war, blood, power, death, destruction and the ruling. And when the time comes, even the Demons of Chaos will bow to the power of the PhM Family.


The Story of the Blagtoof WarTribe

Ghrazsnik Blagtoof is a direct blood relative of the WarBoss and originator of the Blagtoof WarTribe, Gudash "Hobbitmangler" Blagtoof. In a time unknown and in a land unknown, the Demon Lord Rakknarr struck up a partnership with Gudash. The deal was to get the Orc Tribe to fight the Dark Lord's never-ending Chaos wars, and Gudash Blagtoof jumped at the opportunity to fight epic wars. But there was more to this deal than what the Demon Lord told the Orc WarBoss. They were bound by blood and magic to follow the PhM wherever they went for all eternity. Ages pass, and Ghrazsnik was born. By this time, the details of this "partnership" were revealed and the Elders of the Tribe wanted to break free of it. He grew very quickly under the care of the Shaman, and it was told that he would be the Orc to save the clan from their peril. They kept him out of the Demon's sight and trained him in the "old ways" of the Tribe, when they were the most formidable warband ever to breathe. The more he learned, the angrier he became and he soon rose in the ranks of the Tribe to become the new and final WarBoss of the Blagtoof WarTribe.

Ghrazsnik grew enraged with each swing of his axe with every war his WarTribe entered. Stronger, angrier, larger. His veins coursed with a strange new power. The Power of the Waargh. An ancient magic that channels through Orcs that was long forgotten. Channeling this power grants the WarBoss the abilities to carry out what he was meant to do. The Power of the Waargh, fueled by his bloodlust for revenge has created the eternal nemesis of Lord Rakknarr. Two immortals forever locked in a neverending war. His ancestor entered into a binding with the Demons. Wherever they go, the Tribe goes. Whatever world they infest, the Tribe is magically whisked away to. This did not sit well with the WarBoss, and in every world thereafter, he led his WarBand to battle after battle against the PhM. Soon, every world was consumed by these two fierce warring clans.

The PhM seeks to open the Chaos Gate in the worlds they invade. They are immortal Demons that will not rest until all of existance is blanketted in Chaos, and The Blagtoof WarTribe, in their bloodlust and vengeance, have become a form of immortal monstrosities themselves. Never dying, never resting, never stopping until they destroy the creatures that tricked their race eons ago. The Tribe sought to destroy all they come in contact with in their quest to break the mystical chains that bind them to travel from world to world with the PhM forever, and they have finally succeeded. They are free of their daemonic chains, but retain all of their daemonically granted immortality, and they are more dangerous than ever now that they are on their home world again. They seek to go back to the Red Cloud Mountains where they will spread like an unstoppable green plague across the land, destroying the realms of man, Dwarf and Elf alike and stomping on the forces of Chaos in the process. Their lust for battle is renewed and they are not to be crossed.

Fear this WarBoss, as all that catch the eye of Ghrazsnik Blagtoof will feel the true Power Of The Waargh!

*Lord Rakknarr, Ghrazsnik Blagtoof, their stories and likenesses, The PhM & The Blagtoof WarTribe ©2004 Rage Productions*
*Use without express written permission prohibited*

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